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F

FASTEST - Static variable in class javax.media.ding3d.ColoringAttributes
Use the fastest available method for shading.
FASTEST - Static variable in class javax.media.ding3d.Texture
Uses the fastest available method for processing geometry.
FASTEST - Static variable in class javax.media.ding3d.TextureAttributes
Use the fastest available method for perspective correction.
FASTEST - Static variable in class javax.media.ding3d.TransparencyAttributes
Use the fastest available method for transparency.
FastSpeedFactor(Object[]) - Method in class javax.media.ding3d.utils.behaviors.vp.WandViewBehavior
Property which sets the fast translation speed factor.
FastVector - Class in javax.media.ding3d.internal
The FastVector object is a growable array of ints.
FastVector(int, int) - Constructor for class javax.media.ding3d.internal.FastVector
Constructor.
FastVector(int) - Constructor for class javax.media.ding3d.internal.FastVector
Constructor.
FastVector() - Constructor for class javax.media.ding3d.internal.FastVector
Constructor.
FIELD_ALL - Static variable in class javax.media.ding3d.Canvas3D
Specifies a single-field rendering loop.
FIELD_LEFT - Static variable in class javax.media.ding3d.Canvas3D
Specifies the left field of a field-sequential stereo rendering loop.
FIELD_RIGHT - Static variable in class javax.media.ding3d.Canvas3D
Specifies the right field of a field-sequential stereo rendering loop.
filePosition - Variable in class javax.media.ding3d.utils.scenegraph.io.retained.SymbolTableData
 
fillDistanceAttenuation(float, float, Point2f[]) - Method in class javax.media.ding3d.utils.audio.DistanceAttenuation
Fill a Distance Attenuation array recommend that the distance attenuation Point2f array is defined to be allocated to be 10 for DOUBLE_DISTANCE_HALF_GAIN - since 1/(2^10) exceeds 1/1000 scale that is agreed to be affective zero gain First method assumes that: type is half gain for every double of distance inner radius is 0.0 but region between 0th and 1st elements is constant since gains for these two elements are the same min gain approches zero.
fillDistanceAttenuation(float, float, float, float, int, Point2f[]) - Method in class javax.media.ding3d.utils.audio.DistanceAttenuation
 
fillDistanceAttenuation(float, float, float, float, float, float, int, Point2f[]) - Method in class javax.media.ding3d.utils.audio.DistanceAttenuation
 
FILTER4 - Static variable in class javax.media.ding3d.Texture
Applies an application-supplied weight function on the nearest 4x4 texels in the base level texture image.
finish() - Method in class javax.media.ding3d.audioengines.AudioEngineThread
This causes the threads run method to exit.
finished() - Method in class javax.media.ding3d.Alpha
Query to test if this alpha object is past its activity window, that is, if it has finished looping.
FloatBufferWrapper - Class in javax.media.ding3d.internal
NIO Buffers are new in Java 1.4 but we need to run on 1.3 as well, so this class was created to hide the NIO classes from non-1.4 Java 3D users.
FloatBufferWrapper(FloatBuffer) - Constructor for class javax.media.ding3d.internal.FloatBufferWrapper
Constructor initializes buffer with a java.nio.FloatBuffer object.
FloatBufferWrapper(Ding3dBuffer) - Constructor for class javax.media.ding3d.internal.FloatBufferWrapper
Constructor initializes buffer with a javax.media.ding3d.Ding3dBuffer object.
floatToIntBits(float) - Static method in class javax.media.ding3d.internal.HashCodeUtil
Returns the representation of the specified floating-point value according to the IEEE 754 floating-point "single format" bit layout, after first mapping -0.0 to 0.0.
flush(boolean) - Method in class javax.media.ding3d.Ding3dGraphics2D
Flushes all previously executed rendering operations to the drawing buffer for this 2D graphics object.
flush(boolean) - Method in class javax.media.ding3d.GraphicsContext3D
Flushes all previously executed rendering operations to the drawing buffer for this 3D graphics context.
Fog - Class in javax.media.ding3d
The Fog leaf node defines a set of fog parameters common to all types of fog.
Fog() - Constructor for class javax.media.ding3d.Fog
Constructs a Fog node with default parameters.
Fog(Color3f) - Constructor for class javax.media.ding3d.Fog
Constructs a Fog node with the specified fog color.
Fog(float, float, float) - Constructor for class javax.media.ding3d.Fog
Constructs a Fog node with the specified fog color.
FogState - Class in javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
 
FogState(SymbolTableData, Controller) - Constructor for class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.FogState
 
Font3D - Class in javax.media.ding3d
The Font3D object is used to store extruded 2D glyphs.
Font3D(Font, FontExtrusion) - Constructor for class javax.media.ding3d.Font3D
Constructs a Font3D object from the specified Font and FontExtrusion objects, using the default value for the tessellation tolerance.
Font3D(Font, double, FontExtrusion) - Constructor for class javax.media.ding3d.Font3D
Constructs a Font3D object from the specified Font and FontExtrusion objects, using the specified tessellation tolerance.
Font3DState - Class in javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
 
Font3DState(SymbolTableData, Controller) - Constructor for class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.Font3DState
 
FontExtrusion - Class in javax.media.ding3d
The FontExtrusion object is used to describe the extrusion path for a Font3D object.
FontExtrusion() - Constructor for class javax.media.ding3d.FontExtrusion
Constructs a FontExtrusion object with default parameters.
FontExtrusion(Shape) - Constructor for class javax.media.ding3d.FontExtrusion
Constructs a FontExtrusion object with the specified shape, using the default tessellation tolerance.
FontExtrusion(Shape, double) - Constructor for class javax.media.ding3d.FontExtrusion
Constructs a FontExtrusion object with the specified shape, using the specified tessellation tolerance.
FORMAT_CHANNEL8 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 1 8-bit channel: it can be used for only luminance or only alpha or only intensity.
FORMAT_LUM4_ALPHA4 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 2 4-bit channels: one each for luminance and alpha.
FORMAT_LUM8_ALPHA8 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 2 8-bit channels: one each for luminance and alpha.
FORMAT_R3_G3_B2 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 2 3-bit channels: one each for red, green, and 1 2-bit channel for blue.
FORMAT_RGB - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 3 8-bit channels: one each for red, green, blue.
FORMAT_RGB4 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 3 4-bit channels: one each for red, green, blue.
FORMAT_RGB5 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 3 5-bit channels: one each for red, green, blue.
FORMAT_RGB5_A1 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 3 5-bit channels: one each for red, green, blue and 1 1-bit channel for alpha.
FORMAT_RGB8 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 3 8-bit channels: one each for red, green, blue.
FORMAT_RGBA - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 4 8-bit channels: one each for red, green, blue, alpha.
FORMAT_RGBA4 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 4 4-bit channels: one each for red, green, blue, alpha.
FORMAT_RGBA8 - Static variable in class javax.media.ding3d.ImageComponent
Specifies that each pixel contains 4 8-bit channels: one each for red, green, blue, alpha.
frequencyScaleFactor - Variable in class javax.media.ding3d.audioengines.AuralParameters
 
FRONT - Static variable in class javax.media.ding3d.utils.geometry.Box
Used to designate the front side of the box when using getShape().
frustum(double, double, double, double, double, double) - Method in class javax.media.ding3d.Transform3D
Creates a perspective projection transform that mimics a standard, camera-based, view-model.

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