javax.media.ding3d
Class PickRay

java.lang.Object
  extended by javax.media.ding3d.PickShape
      extended by javax.media.ding3d.PickRay

public final class PickRay
extends PickShape

PickRay is an infinite ray pick shape. It can be used as an argument to the picking methods in BranchGroup and Locale.

See Also:
BranchGroup.pickAll(javax.media.ding3d.PickShape), Locale.pickAll(javax.media.ding3d.PickShape)

Constructor Summary
PickRay()
          Constructs an empty PickRay.
PickRay(Point3d origin, Vector3d direction)
          Constructs an infinite ray pick shape from the specified parameters.
 
Method Summary
 void get(Point3d origin, Vector3d direction)
          Retrieves the parameters from this PickRay.
 void set(Point3d origin, Vector3d direction)
          Sets the parameters of this PickRay to the specified values.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PickRay

public PickRay()
Constructs an empty PickRay. The origin and direction of the ray are initialized to (0,0,0).


PickRay

public PickRay(Point3d origin,
               Vector3d direction)
Constructs an infinite ray pick shape from the specified parameters.

Parameters:
origin - the origin of the ray.
direction - the direction of the ray.
Method Detail

set

public void set(Point3d origin,
                Vector3d direction)
Sets the parameters of this PickRay to the specified values.

Parameters:
origin - the origin of the ray.
direction - the direction of the ray.

get

public void get(Point3d origin,
                Vector3d direction)
Retrieves the parameters from this PickRay.

Parameters:
origin - the Point3d object into which the origin will be copied.
direction - the Vector3d object into which the direction will be copied.