javax.media.ding3d.utils.behaviors.interpolators
Class KBCubicSplineSegment

java.lang.Object
  extended by javax.media.ding3d.utils.behaviors.interpolators.KBCubicSplineSegment

public class KBCubicSplineSegment
extends java.lang.Object

The KBCubicSplineSegment class creates the representation of a Kochanek-Bartel's (also known as the TCB or Tension-Continuity-Bias Spline. This class takes 4 key frames as its input (using KBKeyFrame). If interpolating between the ith and (i+1)th key frame then the four key frames that need to be specified are the (i-1)th, ith, (i+1)th and (i+2)th keyframes in order. The KBCubicSegmentClass then pre-computes the hermite interpolation basis coefficients if the (i+1)th frame has the linear flag set to zero. These are used to calculate the interpolated position, scale and quaternions when they requested by the user using the getInterpolated* methods. If the the (i+1)th frame's linear flag is set to 1 then the class uses linear interpolation to calculate the interpolated position, scale, heading pitch and bank it returns through the getInterpolated* methods.

Since:
Java3D 1.2

Method Summary
 float computeLength(float u)
          Computes the length of the curve at a given point between key frames.
 float getInterpolatedBank(float u)
          Computes the interpolated bank along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.
 float getInterpolatedHeading(float u)
          Computes the interpolated heading along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.
 float getInterpolatedPitch(float u)
          Computes the interpolated pitch along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.
 void getInterpolatedPosition(float u, Point3f newPos)
          Computes the interpolated position along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components.
 void getInterpolatedPositionVector(float u, Vector3f newPos)
          Computes the interpolated position along the curve at a given point between key frames and returns a Vector3f with the interpolated x, y, and z scale components.
 void getInterpolatedScale(float u, Point3f newScale)
          Computes the interpolated scale along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components.
 float getInterpolatedValue(float u)
          Computes the ratio of the length of the spline from the ith key frame to the position specified by u to the length of the entire spline segment from the ith key frame to the (i+1) th key frame.
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Method Detail

computeLength

public float computeLength(float u)
Computes the length of the curve at a given point between key frames.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.

getInterpolatedScale

public void getInterpolatedScale(float u,
                                 Point3f newScale)
Computes the interpolated scale along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
newScale - returns the interpolated x,y,z scale value in a Point3f

getInterpolatedPosition

public void getInterpolatedPosition(float u,
                                    Point3f newPos)
Computes the interpolated position along the curve at a given point between key frames and returns a Point3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
newPos - returns the interpolated x,y,z position in a Point3f

getInterpolatedPositionVector

public void getInterpolatedPositionVector(float u,
                                          Vector3f newPos)
Computes the interpolated position along the curve at a given point between key frames and returns a Vector3f with the interpolated x, y, and z scale components. This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
newPos - returns the interpolated x,y,z position in a Vector3f.

getInterpolatedHeading

public float getInterpolatedHeading(float u)
Computes the interpolated heading along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
Returns:
returns the interpolated heading value

getInterpolatedPitch

public float getInterpolatedPitch(float u)
Computes the interpolated pitch along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
Returns:
returns the interpolated pitch value

getInterpolatedBank

public float getInterpolatedBank(float u)
Computes the interpolated bank along the curve at a given point between key frames and returns the interpolated value as a float This routine uses linear interpolation if the (i+1)th key frame's linear value is equal to 1.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
Returns:
returns the interpolated bank value

getInterpolatedValue

public float getInterpolatedValue(float u)
Computes the ratio of the length of the spline from the ith key frame to the position specified by u to the length of the entire spline segment from the ith key frame to the (i+1) th key frame. When the (i+1)th key frame's linear value is equal to 1, this is meaninful otherwise it should return u.

Parameters:
u - specifies the point between keyframes where 0 <= u <= 1.
Returns:
the interpolated ratio