javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
Class DistanceLODState

java.lang.Object
  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeState
          extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LeafState
              extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.BehaviorState
                  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LODState
                      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.DistanceLODState

public class DistanceLODState
extends LODState


Constructor Summary
DistanceLODState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 SceneGraphObject createNode(java.lang.Class Ding3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readConstructorParams(java.io.DataInput in)
          Read the parameters required for the constructor of the Java3D object
 void readObject(java.io.DataInput in)
           
 void writeConstructorParams(java.io.DataOutput out)
          Write the parameters required for the constructor of the Java3D object
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LODState
buildGraph
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DistanceLODState

public DistanceLODState(SymbolTableData symbol,
                        Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class LODState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class LODState
Throws:
java.io.IOException

writeConstructorParams

public void writeConstructorParams(java.io.DataOutput out)
                            throws java.io.IOException
Description copied from class: SceneGraphObjectState
Write the parameters required for the constructor of the Java3D object

Throws:
java.io.IOException

readConstructorParams

public void readConstructorParams(java.io.DataInput in)
                           throws java.io.IOException
Description copied from class: SceneGraphObjectState
Read the parameters required for the constructor of the Java3D object

Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class Ding3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes