javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
Class IndexedTriangleArrayState

java.lang.Object
  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeComponentState
          extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryState
              extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryArrayState
                  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.IndexedGeometryArrayState
                      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.IndexedTriangleArrayState

public class IndexedTriangleArrayState
extends IndexedGeometryArrayState


Constructor Summary
IndexedTriangleArrayState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 SceneGraphObject createNode(java.lang.Class Ding3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeComponentState
addSubReference
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
buildGraph, cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

IndexedTriangleArrayState

public IndexedTriangleArrayState(SymbolTableData symbol,
                                 Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class IndexedGeometryArrayState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class IndexedGeometryArrayState
Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class Ding3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes