javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
Class InterpolatorState

java.lang.Object
  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeState
          extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LeafState
              extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.BehaviorState
                  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.InterpolatorState
Direct Known Subclasses:
ColorInterpolatorState, SwitchValueInterpolatorState, TransformInterpolatorState, TransparencyInterpolatorState

public abstract class InterpolatorState
extends BehaviorState


Constructor Summary
InterpolatorState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void addSubReference()
          Called when this component reference count is incremented.
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

InterpolatorState

public InterpolatorState(SymbolTableData symbol,
                         Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class BehaviorState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class BehaviorState
Throws:
java.io.IOException

addSubReference

public void addSubReference()
Called when this component reference count is incremented. Allows this component to update the reference count of any components that it references.


buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class BehaviorState