javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
Class LineStripArrayState

java.lang.Object
  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeComponentState
          extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryState
              extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryArrayState
                  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryStripArrayState
                      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LineStripArrayState

public class LineStripArrayState
extends GeometryStripArrayState


Constructor Summary
LineStripArrayState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 SceneGraphObject createNode(java.lang.Class Ding3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GeometryArrayState
readObject, writeObject
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeComponentState
addSubReference
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
buildGraph, cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LineStripArrayState

public LineStripArrayState(SymbolTableData symbol,
                           Controller control)
Method Detail

createNode

public SceneGraphObject createNode(java.lang.Class Ding3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes