javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d
Class SwitchState

java.lang.Object
  extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
      extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeState
          extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GroupState
              extended by javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SwitchState

public class SwitchState
extends GroupState


Constructor Summary
SwitchState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.GroupState
buildGraph, cleanup
 
Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SwitchState

public SwitchState(SymbolTableData symbol,
                   Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class GroupState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class GroupState
Throws:
java.io.IOException