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Packages that use SceneGraphObjectState | |
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javax.media.ding3d.utils.scenegraph.io | This package provides a Java3D SceneGraph IO capability. |
javax.media.ding3d.utils.scenegraph.io.retained | |
javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d |
Uses of SceneGraphObjectState in javax.media.ding3d.utils.scenegraph.io |
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Methods in javax.media.ding3d.utils.scenegraph.io that return types with arguments of type SceneGraphObjectState | |
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java.lang.Class<? extends SceneGraphObjectState> |
SceneGraphStateProvider.getStateClass()
Returns the State class |
Uses of SceneGraphObjectState in javax.media.ding3d.utils.scenegraph.io.retained |
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Fields in javax.media.ding3d.utils.scenegraph.io.retained declared as SceneGraphObjectState | |
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SceneGraphObjectState |
SymbolTableData.nodeState
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Methods in javax.media.ding3d.utils.scenegraph.io.retained that return SceneGraphObjectState | |
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SceneGraphObjectState |
Controller.createState(SceneGraphObject obj)
Create a new state object and check for a pre-existing symbol table entry |
SceneGraphObjectState |
Controller.createState(SceneGraphObject obj,
SymbolTableData symbol)
Given a scene graph object instantiate the correct State class for that object. |
SceneGraphObjectState |
Controller.createState(SymbolTableData symbol)
Return the state class for the SceneGraphObject, creating one if it does not already exist |
SceneGraphObjectState |
SymbolTableData.getNodeState()
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SceneGraphObjectState |
Controller.readObject(java.io.DataInput in)
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Methods in javax.media.ding3d.utils.scenegraph.io.retained with parameters of type SceneGraphObjectState | |
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SymbolTableData |
SymbolTable.createSymbol(SceneGraphObjectState state,
SceneGraphObject node,
int nodeID)
Create a new symbol using the specified nodeID This is used during the load process. |
void |
SymbolTable.setFilePosition(long ptr,
SceneGraphObjectState state)
Set the position of the object referenced by state |
void |
SymbolTableData.setNodeState(SceneGraphObjectState state)
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void |
RandomAccessFileControl.writeObject(java.io.DataOutput out,
SceneGraphObjectState obj)
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void |
Controller.writeObject(java.io.DataOutput out,
SceneGraphObjectState obj)
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Constructors in javax.media.ding3d.utils.scenegraph.io.retained with parameters of type SceneGraphObjectState | |
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SymbolTableData(int nodeID,
SceneGraphObject Ding3dNode,
SceneGraphObjectState nodeState,
int branchGraphID)
Creates new SymbolTableData |
Uses of SceneGraphObjectState in javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d |
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