Uses of Class
javax.media.ding3d.vecmath.Quat4d

Packages that use Quat4d
javax.media.ding3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.media.ding3d.vecmath Provides 3D vector mathematics classes. 
 

Uses of Quat4d in javax.media.ding3d
 

Methods in javax.media.ding3d with parameters of type Quat4d
 void Transform3D.get(Quat4d q1)
          Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter.
 double Transform3D.get(Quat4d q1, Vector3d t1)
          Places the quaternion equivalent of the normalized rotational component of this transform into the quaternion parameter; places the translational component into the Vector parameter.
 void Transform3D.set(Quat4d q1)
          Sets the value of this transform to the matrix conversion of the double precision quaternion argument; the non-rotational components are set as if this were an identity matrix.
 void Transform3D.set(Quat4d q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Transform3D.setRotation(Quat4d q1)
          Sets the rotational component (upper 3x3) of this transform to the matrix equivalent values of the quaternion argument; the other elements of this transform are unchanged; any pre-existing scale in the transform is preserved.
 

Constructors in javax.media.ding3d with parameters of type Quat4d
Transform3D(Quat4d q1, Vector3d t1, double s)
          Constructs and initializes a transform from the quaternion, translation, and scale values.
 

Uses of Quat4d in javax.media.ding3d.vecmath
 

Methods in javax.media.ding3d.vecmath with parameters of type Quat4d
 void Quat4d.conjugate(Quat4d q1)
          Sets the value of this quaternion to the conjugate of quaternion q1.
 void Matrix4d.get(Quat4d q1)
          Performs an SVD normalization of q1 matrix in order to acquire the normalized rotational component; the values are placed into the Quat4d parameter.
 void Quat4d.interpolate(Quat4d q1, double alpha)
          Performs a great circle interpolation between this quaternion and the quaternion parameter and places the result into this quaternion.
 void Quat4d.interpolate(Quat4d q1, Quat4d q2, double alpha)
          Performs a great circle interpolation between quaternion q1 and quaternion q2 and places the result into this quaternion.
 void Quat4d.inverse(Quat4d q1)
          Sets the value of this quaternion to quaternion inverse of quaternion q1.
 void Quat4d.mul(Quat4d q1)
          Sets the value of this quaternion to the quaternion product of itself and q1 (this = this * q1).
 void Quat4d.mul(Quat4d q1, Quat4d q2)
          Sets the value of this quaternion to the quaternion product of quaternions q1 and q2 (this = q1 * q2).
 void Quat4d.mulInverse(Quat4d q1)
          Multiplies this quaternion by the inverse of quaternion q1 and places the value into this quaternion.
 void Quat4d.mulInverse(Quat4d q1, Quat4d q2)
          Multiplies quaternion q1 by the inverse of quaternion q2 and places the value into this quaternion.
 void Quat4d.normalize(Quat4d q1)
          Sets the value of this quaternion to the normalized value of quaternion q1.
 void Matrix4f.set(Quat4d q1)
          Sets the value of this matrix to the matrix conversion of the double precision quaternion argument.
 void Matrix4d.set(Quat4d q1)
          Sets the value of this matrix to the matrix conversion of the (double precision) quaternion argument.
 void Matrix3f.set(Quat4d q1)
          Sets the value of this matrix to the matrix conversion of the (single precision) quaternion argument.
 void Matrix3d.set(Quat4d q1)
          Sets the value of this matrix to the matrix conversion of the double precision quaternion argument.
 void AxisAngle4f.set(Quat4d q1)
          Sets the value of this axis-angle to the rotational equivalent of the passed quaternion.
 void AxisAngle4d.set(Quat4d q1)
          Sets the value of this axis-angle to the rotational equivalent of the passed quaternion.
 void Matrix4f.set(Quat4d q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Matrix4d.set(Quat4d q1, Vector3d t1, double s)
          Sets the value of this matrix from the rotation expressed by the quaternion q1, the translation t1, and the scale s.
 void Matrix4f.setRotation(Quat4d q1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix equivalent values of the quaternion argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the matrix equivalent of the quaternion, and then the scale is reapplied to the rotational components.
 void Matrix4d.setRotation(Quat4d q1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix equivalent values of the quaternion argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the matrix equivalent of the quaternion, and then the scale is reapplied to the rotational components.
 

Constructors in javax.media.ding3d.vecmath with parameters of type Quat4d
Matrix4d(Quat4d q1, Vector3d t1, double s)
          Constructs and initializes a Matrix4d from the quaternion, translation, and scale values; the scale is applied only to the rotational components of the matrix (upper 3x3) and not to the translational components.
Quat4d(Quat4d q1)
          Constructs and initializes a Quat4d from the specified Quat4d.
Quat4f(Quat4d q1)
          Constructs and initializes a Quat4f from the specified Quat4d.