Uses of Class
javax.media.ding3d.Texture

Packages that use Texture
javax.media.ding3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.media.ding3d.utils.image Provides texture image utility classes. 
 

Uses of Texture in javax.media.ding3d
 

Subclasses of Texture in javax.media.ding3d
 class Texture2D
          Texture2D is a subclass of Texture class.
 class Texture3D
          Texture3D is a subclass of Texture class.
 class TextureCubeMap
          TextureCubeMap is a subclass of Texture class.
 

Methods in javax.media.ding3d that return Texture
 Texture TextureUnitState.getTexture()
          Retrieves the current texture object.
 Texture Appearance.getTexture()
          Retrieves the current texture object.
 

Methods in javax.media.ding3d with parameters of type Texture
 void TextureUnitState.set(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)
          Sets the texture, texture attributes, and texture coordinate generation components in this TextureUnitState object to the specified component objects.
 void TextureUnitState.setTexture(Texture texture)
          Sets the texture object to the specified object.
 void Appearance.setTexture(Texture texture)
          Sets the texture object to the specified object.
 

Constructors in javax.media.ding3d with parameters of type Texture
TextureUnitState(Texture texture, TextureAttributes textureAttributes, TexCoordGeneration texCoordGeneration)
          Constructs a TextureUnitState component object using the specified component objects.
 

Uses of Texture in javax.media.ding3d.utils.image
 

Methods in javax.media.ding3d.utils.image that return Texture
 Texture TextureLoader.getTexture()
          Returns the associated Texture object.