Uses of Class
javax.media.ding3d.VirtualUniverse

Packages that use VirtualUniverse
javax.media.ding3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.media.ding3d.utils.universe Provides utility classes for setting up the Java 3D universe, including the viewing configuration. 
 

Uses of VirtualUniverse in javax.media.ding3d
 

Methods in javax.media.ding3d that return VirtualUniverse
 VirtualUniverse Locale.getVirtualUniverse()
          Retrieves the virtual universe within which this Locale object is contained.
 

Constructors in javax.media.ding3d with parameters of type VirtualUniverse
Locale(VirtualUniverse universe)
          Constructs and initializes a new high resolution Locale object located at (0, 0, 0).
Locale(VirtualUniverse universe, HiResCoord hiRes)
          Constructs and initializes a new high resolution Locale object at the location specified by the HiResCoord argument.
Locale(VirtualUniverse universe, int[] x, int[] y, int[] z)
          Constructs and initializes a new high resolution Locale object from the parameters provided.
 

Uses of VirtualUniverse in javax.media.ding3d.utils.universe
 

Subclasses of VirtualUniverse in javax.media.ding3d.utils.universe
 class ConfiguredUniverse
          This utility class creates all the necessary objects on the view side of the scene graph.
 class SimpleUniverse
          This class sets up a minimal user environment to quickly and easily get a Java 3D program up and running.
 

Methods in javax.media.ding3d.utils.universe with parameters of type VirtualUniverse
 Locale LocaleFactory.createLocale(VirtualUniverse universe)
          Creates a new Locale object at (0, 0, 0) in the specified universe.
 Locale LocaleFactory.createLocale(VirtualUniverse universe, HiResCoord hiRes)
          Creates a new Locale object at the specified high resolution coordinate in the specified universe.