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java.lang.Objectjavax.media.ding3d.SceneGraphObject
javax.media.ding3d.NodeComponent
javax.media.ding3d.Geometry
public abstract class Geometry
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. Geometry objects describe both the geometry and topology of the Shape3D nodes that reference them. Geometry objects consist of four generic geometric types:
Each of these geometric types defines a visible object or set of objects. A Geometry object is used as a component object of a Shape3D leaf node.
| Field Summary | |
|---|---|
static int |
ALLOW_INTERSECT
Specifies that this Geometry allows intersect operation. |
| Constructor Summary | |
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Geometry()
Constructs a new Geometry object. |
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| Method Summary |
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| Methods inherited from class javax.media.ding3d.NodeComponent |
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cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree |
| Methods inherited from class javax.media.ding3d.SceneGraphObject |
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clearCapability, clearCapabilityIsFrequent, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
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public static final int ALLOW_INTERSECT
| Constructor Detail |
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public Geometry()
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