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java.lang.Objectjavax.media.ding3d.PickShape
javax.media.ding3d.PickRay
public final class PickRay
PickRay is an infinite ray pick shape. It can be used as an argument to the picking methods in BranchGroup and Locale.
BranchGroup.pickAll(javax.media.ding3d.PickShape),
Locale.pickAll(javax.media.ding3d.PickShape)| Constructor Summary | |
|---|---|
PickRay()
Constructs an empty PickRay. |
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PickRay(Point3d origin,
Vector3d direction)
Constructs an infinite ray pick shape from the specified parameters. |
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| Method Summary | |
|---|---|
void |
get(Point3d origin,
Vector3d direction)
Retrieves the parameters from this PickRay. |
void |
set(Point3d origin,
Vector3d direction)
Sets the parameters of this PickRay to the specified values. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public PickRay()
public PickRay(Point3d origin,
Vector3d direction)
origin - the origin of the ray.direction - the direction of the ray.| Method Detail |
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public void set(Point3d origin,
Vector3d direction)
origin - the origin of the ray.direction - the direction of the ray.
public void get(Point3d origin,
Vector3d direction)
origin - the Point3d object into which the origin will be copied.direction - the Vector3d object into which the direction
will be copied.
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