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java.lang.Objectjavax.media.ding3d.WakeupCondition
javax.media.ding3d.WakeupCriterion
javax.media.ding3d.WakeupOnElapsedFrames
public final class WakeupOnElapsedFrames
Class specifying a wakeup when a specific number of frames have elapsed. The wakeup criterion can either be passive or non-passive. If any behavior uses a non-passive WakeupOnElapsedFrames, the rendering system will run continuously.
In general, applications cannot count on behavior execution being
synchronized with rendering. Behaviors that use
WakeupOnElapsedFrames with a frame count of 0 are an exception to
this general rule. Such behaviors will be executed every frame.
Further, all modifications to scene graph objects (not including
geometry by-reference or texture by-reference) made from the
processStimulus methods of such behaviors are
guaranteed to take effect in the same rendering frame.
| Constructor Summary | |
|---|---|
WakeupOnElapsedFrames(int frameCount)
Constructs a non-passive WakeupOnElapsedFrames criterion. |
|
WakeupOnElapsedFrames(int frameCount,
boolean passive)
Constructs a WakeupOnElapsedFrames criterion. |
|
| Method Summary | |
|---|---|
int |
getElapsedFrameCount()
Retrieves the elapsed frame count that was used when constructing this object. |
boolean |
isPassive()
Retrieves the state of the passive flag that was used when constructing this object. |
| Methods inherited from class javax.media.ding3d.WakeupCriterion |
|---|
hasTriggered |
| Methods inherited from class javax.media.ding3d.WakeupCondition |
|---|
allElements, triggeredElements |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public WakeupOnElapsedFrames(int frameCount)
frameCount - the number of frames that Java 3D should draw
before awakening this behavior object; a value of N means
wakeup at the end of frame N, where the current frame is zero,
a value of zero means wakeup at the end of the current frame.
java.lang.IllegalArgumentException - if frameCount is less than zero
public WakeupOnElapsedFrames(int frameCount,
boolean passive)
frameCount - the number of frames that Java 3D should draw
before awakening this behavior object; a value of N means
wakeup at the end of frame N, where the current frame is zero,
a value of zero means wakeup at the end of the current frame.passive - flag indicating whether this behavior is
passive; a non-passive behavior will cause the rendering system
to run continuously, while a passive behavior will only run
when some other event causes a frame to be run.
java.lang.IllegalArgumentException - if frameCount is less than zero| Method Detail |
|---|
public int getElapsedFrameCount()
public boolean isPassive()
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