|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use NodeReferenceTable | |
|---|---|
| javax.media.ding3d | Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. |
| Uses of NodeReferenceTable in javax.media.ding3d |
|---|
| Methods in javax.media.ding3d with parameters of type NodeReferenceTable | |
|---|---|
Node |
Node.cloneTree(NodeReferenceTable referenceTable)
Duplicates all the nodes of the specified sub-graph. |
Node |
Node.cloneTree(NodeReferenceTable referenceTable,
boolean forceDuplicate)
Duplicates all the nodes of the specified sub-graph. |
Node |
Node.cloneTree(NodeReferenceTable referenceTable,
boolean forceDuplicate,
boolean allowDanglingReferences)
Duplicates all the nodes of the specified sub-graph. |
void |
TransparencyInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. |
void |
TransformInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
SwitchValueInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. |
void |
Soundscape.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Sound.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
SceneGraphObject.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
ModelClip.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
LOD.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. |
void |
Light.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Fog.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. |
void |
ColorInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Clip.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Billboard.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Behavior.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
Background.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree. |
void |
AlternateAppearance.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||