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java.lang.Objectjavax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState
javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.NodeState
javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.LeafState
javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.ModelClipState
public class ModelClipState
| Constructor Summary | |
|---|---|
ModelClipState(SymbolTableData symbol,
Controller control)
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| Method Summary | |
|---|---|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
void |
readObject(java.io.DataInput in)
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void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. |
| Methods inherited from class javax.media.ding3d.utils.scenegraph.io.state.javax.media.ding3d.SceneGraphObjectState |
|---|
cleanup, getNode, getNodeID, getSymbol |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public ModelClipState(SymbolTableData symbol,
Controller control)
| Method Detail |
|---|
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
SceneGraphObjectState
writeObject in class NodeStatejava.io.IOException
public void readObject(java.io.DataInput in)
throws java.io.IOException
readObject in class NodeStatejava.io.IOExceptionpublic void buildGraph()
SceneGraphObjectState
buildGraph in class SceneGraphObjectState
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