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Packages that use ConfiguredUniverse | |
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javax.media.ding3d.utils.scenegraph.io | This package provides a Java3D SceneGraph IO capability. |
javax.media.ding3d.utils.scenegraph.io.retained |
Uses of ConfiguredUniverse in javax.media.ding3d.utils.scenegraph.io |
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Methods in javax.media.ding3d.utils.scenegraph.io that return ConfiguredUniverse | |
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ConfiguredUniverse |
SceneGraphStreamReader.readUniverse()
Read and create the universe. |
ConfiguredUniverse |
SceneGraphFileReader.readUniverse(boolean attachBranchGraphs)
Create and return a ConfiguredUniverse with the PlatformGeometry, ViewerAvatar, and Locales saved in the file. |
ConfiguredUniverse |
SceneGraphFileReader.readUniverse(boolean attachBranchGraphs,
Canvas3D canvas)
Create and return a ConfiguredUniverse with the PlatformGeometry, ViewerAvatar, and Locales saved in the file. |
ConfiguredUniverse |
SceneGraphStreamReader.readUniverse(Canvas3D canvas)
Read and create the universe. |
Uses of ConfiguredUniverse in javax.media.ding3d.utils.scenegraph.io.retained |
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Methods in javax.media.ding3d.utils.scenegraph.io.retained that return ConfiguredUniverse | |
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ConfiguredUniverse |
RandomAccessFileControl.readUniverse(boolean attachBranchGraphs,
Canvas3D canvas)
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ConfiguredUniverse |
Controller.readUniverse(java.io.DataInput in,
boolean attachBranchGraphs,
Canvas3D canvas)
Read and create a new Universe matching the one used during save. |
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