Uses of Class
javax.media.ding3d.PickRay

Packages that use PickRay
javax.media.ding3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.media.ding3d.utils.behaviors.picking Deprecated: Use
Uses of PickRay in javax.media.ding3d
 

Methods in javax.media.ding3d with parameters of type PickRay
 boolean Shape3D.intersect(SceneGraphPath path, PickRay pickRay, double[] dist)
          Checks whether the geometry in this shape node intersects with the specified pickRay.
 boolean Morph.intersect(SceneGraphPath path, PickRay pickRay, double[] dist)
          Deprecated. Checks whether the geometry in this morph node intersects with the specified pickRay.
 

Uses of PickRay in javax.media.ding3d.utils.behaviors.picking
 

Methods in javax.media.ding3d.utils.behaviors.picking with parameters of type PickRay
static boolean Intersect.rayAndLine(PickRay ray, Point3d[] coordinates, int index, double[] dist)
          Deprecated. Determines if the PickRay and Line objects intersect.
static boolean Intersect.rayAndLine(PickRay ray, Point3f[] coordinates, int index, double[] dist)
          Deprecated. Return true if line intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].
static boolean Intersect.rayAndPoint(PickRay ray, Point3d pnt, double[] dist)
          Deprecated. Determines if the PickRay and Point3d objects intersect.
static boolean Intersect.rayAndPoint(PickRay ray, Point3f pnt, double[] dist)
          Deprecated. Return true if point intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].
static boolean Intersect.rayAndQuad(PickRay ray, Point3d[] coordinates, int index, double[] dist)
          Deprecated. Determines if the PickRay and quadrilateral objects intersect.
static boolean Intersect.rayAndTriangle(PickRay ray, Point3d[] coordinates, int index, double[] dist)
          Deprecated. Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].
static boolean Intersect.rayAndTriangle(PickRay ray, Point3f[] coordinates, int index, double[] dist)
          Deprecated. Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].