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| Packages that use javax.media.ding3d.vecmath | |||
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| javax.media.ding3d | Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. | ||
| javax.media.ding3d.audioengines | Provides abstract classes for creating Java 3D audio devices. | ||
| javax.media.ding3d.audioengines.javasound | Provides a JavaSound-based implementation of a Java 3D audio device. | ||
| javax.media.ding3d.internal | |||
| javax.media.ding3d.utils.audio | Provides audio utility classes. | ||
| javax.media.ding3d.utils.behaviors.interpolators | Provides spline-based interpolation behaviors. | ||
| javax.media.ding3d.utils.behaviors.picking | Deprecated: Use
| ||
| javax.media.ding3d.utils.behaviors.vp | Provides ViewPlatform navigation utility classes. | ||
| javax.media.ding3d.utils.compression | Deprecated: Use
| ||
| javax.media.ding3d.utils.geometry.compression | Provides compressed geometry utility classes. | ||
| javax.media.ding3d.utils.picking | OBSOLETE: provides picking utility classes for the old picking methods. | ||
| javax.media.ding3d.utils.scenegraph.io.retained | |||
| javax.media.ding3d.utils.universe | Provides utility classes for setting up the Java 3D universe, including the viewing configuration. | ||
| javax.media.ding3d.vecmath | Provides 3D vector mathematics classes. | ||
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d | |
|---|---|
| AxisAngle4d
A four-element axis angle represented by double-precision floating point x,y,z,angle components. |
|
| AxisAngle4f
A four-element axis angle represented by single-precision floating point x,y,z,angle components. |
|
| Color3b
A three-byte color value represented by byte x, y, and z values. |
|
| Color3f
A three-element color value represented by single precision floating point x,y,z values. |
|
| Color4b
A four-byte color value represented by byte x, y, z, and w values. |
|
| Color4f
A four-element color represented by single precision floating point x, y, z, and w values. |
|
| GMatrix
A double precision, general, dynamically-resizable, two-dimensional matrix class. |
|
| Matrix3d
A double precision floating point 3 by 3 matrix. |
|
| Matrix3f
A single precision floating point 3 by 3 matrix. |
|
| Matrix4d
A double precision floating point 4 by 4 matrix. |
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| Matrix4f
A single precision floating point 4 by 4 matrix. |
|
| Point2d
A 2 element point that is represented by double precision floating point x,y coordinates. |
|
| Point2f
A 2 element point that is represented by single precision floating point x,y coordinates. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| Point4f
A 4 element point represented by single precision floating point x,y,z,w coordinates. |
|
| Quat4d
A 4-element quaternion represented by double precision floating point x,y,z,w coordinates. |
|
| Quat4f
A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates. |
|
| TexCoord2f
A 2-element vector that is represented by single-precision floating point x,y coordinates. |
|
| TexCoord3f
A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates. |
|
| TexCoord4f
A 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates. |
|
| Tuple3f
A generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
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| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
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| Vector4d
A 4-element vector represented by double-precision floating point x,y,z,w coordinates. |
|
| Vector4f
A 4-element vector represented by single-precision floating point x,y,z,w coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.audioengines | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.audioengines.javasound | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.internal | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.audio | |
|---|---|
| Point2f
A 2 element point that is represented by single precision floating point x,y coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.behaviors.interpolators | |
|---|---|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| Quat4f
A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates. |
|
| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.behaviors.picking | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.behaviors.sensor | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.behaviors.vp | |
|---|---|
| Color3f
A three-element color value represented by single precision floating point x,y,z values. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.compression | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.geometry | |
|---|---|
| Color3b
A three-byte color value represented by byte x, y, and z values. |
|
| Color3f
A three-element color value represented by single precision floating point x,y,z values. |
|
| Color4b
A four-byte color value represented by byte x, y, z, and w values. |
|
| Color4f
A four-element color represented by single precision floating point x, y, z, and w values. |
|
| Point2f
A 2 element point that is represented by single precision floating point x,y coordinates. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| TexCoord2f
A 2-element vector that is represented by single-precision floating point x,y coordinates. |
|
| TexCoord3f
A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates. |
|
| TexCoord4f
A 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates. |
|
| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.geometry.compression | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.picking | |
|---|---|
| Color4f
A four-element color represented by single precision floating point x, y, z, and w values. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| TexCoord3f
A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
|
| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.scenegraph.io.retained | |
|---|---|
| Color3f
A three-element color value represented by single precision floating point x,y,z values. |
|
| Color4f
A four-element color represented by single precision floating point x, y, z, and w values. |
|
| Matrix4d
A double precision floating point 4 by 4 matrix. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| Quat4f
A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates. |
|
| Tuple3d
A generic 3-element tuple that is represented by double-precision floating point x,y,z coordinates. |
|
| Tuple3f
A generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates. |
|
| Tuple4d
A 4 element tuple represented by double precision floating point x,y,z,w coordinates. |
|
| Tuple4f
A 4-element tuple represented by single-precision floating point x,y,z,w coordinates. |
|
| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
|
| Vector4d
A 4-element vector represented by double-precision floating point x,y,z,w coordinates. |
|
| Vector4f
A 4-element vector represented by single-precision floating point x,y,z,w coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.utils.universe | |
|---|---|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Classes in javax.media.ding3d.vecmath used by javax.media.ding3d.vecmath | |
|---|---|
| AxisAngle4d
A four-element axis angle represented by double-precision floating point x,y,z,angle components. |
|
| AxisAngle4f
A four-element axis angle represented by single-precision floating point x,y,z,angle components. |
|
| Color3b
A three-byte color value represented by byte x, y, and z values. |
|
| Color3f
A three-element color value represented by single precision floating point x,y,z values. |
|
| Color4b
A four-byte color value represented by byte x, y, z, and w values. |
|
| Color4f
A four-element color represented by single precision floating point x, y, z, and w values. |
|
| GMatrix
A double precision, general, dynamically-resizable, two-dimensional matrix class. |
|
| GVector
A double precision, general, dynamically-resizable, one-dimensional vector class. |
|
| Matrix3d
A double precision floating point 3 by 3 matrix. |
|
| Matrix3f
A single precision floating point 3 by 3 matrix. |
|
| Matrix4d
A double precision floating point 4 by 4 matrix. |
|
| Matrix4f
A single precision floating point 4 by 4 matrix. |
|
| Point2d
A 2 element point that is represented by double precision floating point x,y coordinates. |
|
| Point2f
A 2 element point that is represented by single precision floating point x,y coordinates. |
|
| Point3d
A 3 element point that is represented by double precision floating point x,y,z coordinates. |
|
| Point3f
A 3 element point that is represented by single precision floating point x,y,z coordinates. |
|
| Point4d
A 4 element vector represented by double precision floating point x,y,z,w coordinates. |
|
| Point4f
A 4 element point represented by single precision floating point x,y,z,w coordinates. |
|
| Quat4d
A 4-element quaternion represented by double precision floating point x,y,z,w coordinates. |
|
| Quat4f
A 4 element unit quaternion represented by single precision floating point x,y,z,w coordinates. |
|
| TexCoord2f
A 2-element vector that is represented by single-precision floating point x,y coordinates. |
|
| TexCoord3f
A 3 element texture coordinate that is represented by single precision floating point x,y,z coordinates. |
|
| TexCoord4f
A 4 element texture coordinate that is represented by single precision floating point x,y,z,w coordinates. |
|
| Tuple2d
A generic 2-element tuple that is represented by double-precision floating point x,y coordinates. |
|
| Tuple2f
A generic 2-element tuple that is represented by single-precision floating point x,y coordinates. |
|
| Tuple2i
A 2-element tuple represented by signed integer x,y coordinates. |
|
| Tuple3b
A three byte tuple. |
|
| Tuple3d
A generic 3-element tuple that is represented by double-precision floating point x,y,z coordinates. |
|
| Tuple3f
A generic 3-element tuple that is represented by single precision-floating point x,y,z coordinates. |
|
| Tuple3i
A 3-element tuple represented by signed integer x,y,z coordinates. |
|
| Tuple4b
A four byte tuple. |
|
| Tuple4d
A 4 element tuple represented by double precision floating point x,y,z,w coordinates. |
|
| Tuple4f
A 4-element tuple represented by single-precision floating point x,y,z,w coordinates. |
|
| Tuple4i
A 4-element tuple represented by signed integer x,y,z,w coordinates. |
|
| Vector2d
A 2-element vector that is represented by double-precision floating point x,y coordinates. |
|
| Vector2f
A 2-element vector that is represented by single-precision floating point x,y coordinates. |
|
| Vector3d
A 3-element vector that is represented by double-precision floating point x,y,z coordinates. |
|
| Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. |
|
| Vector4d
A 4-element vector represented by double-precision floating point x,y,z,w coordinates. |
|
| Vector4f
A 4-element vector represented by single-precision floating point x,y,z,w coordinates. |
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